J.A.C.K. 1.1.3773 CHANGELOG ---------------------------------- NEW FEATURES - Background Images in 2D Views. - Drawing Selection while Dragging in 3D. - Smart Mode Improvements. - Snap Control of Point Entities. - FGD Format Extensions. - Sizeable Dialogs. MINOR CHANGES - Selection tool now respects cordon bounds when selecting objects within bounds (if Cordon restrictions apply to views). - Max Model Rendering Distance slider value in settings increased to 50000. - Alt+Enter with visible Object Properties dialog now hides it (VHE behaviour). - Arch group color is now assigned from a color of the first brush. - SteamCloud synchronization dialog UX improved. - On Windows, when editing a FGD file, JACK will use an associated executable instead of the default Notepad. - FPS cap values can be specified in Preferences: the default value (60), 75, 100, 125, 167, and 250. - Game Profile list size in the corresponsing dialogs increased to fis 12 profiles instead of 6. - It is now possible to change the order of game profiles. - Minimum size of the drop-down combo in Object Properties increased from 10 to 18. - The default button in the Advertisement dialog is now "Cancel". - Three Texture Lock related commands in "Tools" menu moved to a submenu. - Some minor updates to the PDF documentation. BUG FIXES - Fixed a crash in Object Properties dialog. - Fixed a crash when using Object Properties dialog after closing the map (now this also closes the dialog). - Fixed a bug in Object Properties dialog: now it is not showing up in taskbar. - Fixed a bug in Vertex Manipulation mode: now "Center on Selection" centers on selected vertices or edges, not on selected brushes. - Fixed a bug of a map marked as modified upon putting cursor to a smart field in Object Properties. - Fixed a bug of a map was not marked as modified after entity deletion in Entity Report. - Fixed a bug of angle assignment which now doesn't reset current parameter value in SmartEdit mode. - Fixed a bug with Shift+Z, not it remembers the original window layout. - Fixed a bug of incorrect floating-point numbers parsing when output in scientific notation. - Fixed a bug of worldspawn ungrouping. - Fixed a bug with Cloud storage not available. - Fixed a bug of decal rendition (Half-Life-specific). - Fixed a bug of modelT.mdl files not loading in a case-sensitive filesystem (Linux, Half-Life-specific). - Fixed a bug with drawing patch handles in Cordon mode (Quake3-specific). - Fixed a bug of incorrect geometry rendering in the shader editor (Quake3-specific).