JACKHAMMER 1.1.1212 STEAM CHANGELOG ---------------------------------- NEW FEATURES - Automatic creation of game configurations in the editor (Ctrl+F2). - Cloud storage for maps using SteamCloud service, ability to synchronize with local files. - Automatic update system provided with Steam. - Achievements, stats and Steam trading cards. - Detailed reference manual (F1). - Extended Half-Life model limits, support of Xash-specific "fixedcoords" feature (Half-Life). MINOR CHANGES - VHE-style Texture soring in Texture Browser (animated and random-tiled textures of the same group are placed nearby). - Texture Browser's filter accepts mistyped text in russian keyboard layout (i.e. "ÛËÍ" shows the "SKY" texture). - Up/Down arrow keys and PgUp/PgDown scroll Texture Browser contents. - When creating a brush primitive, its name is shown above the frame in 2D-views. - Free mouse looks automatically turns off in 3D-view upon opening the "Face Properties" dialog. - Grid size is changed not by Ctrl+wheel, but with Alt+wheel or Ctrl+Shift+wheel (Ctrl+wheel scales all the 2D-views simultaneously). - Alt+clicking during Vertex Manipulation prevents from selecting other brushes - only vertices and/or edges are selected. - Shortcut for "Export map again" changed from F5 to F4; F5 now synchronizes files with SteamCloud. - Improved VMF map format support. BUG FIXES - Bug with seamless texturing on almost parallel planes. - Bug with slashes in Effect Editor (Quake3). - Bug with bounding box update after changing a model. - Bug with bounding box update after exiting Clipping Tool. - Bug with clipping plane update after deselecting outside Clipping Tool. - Bug with texture loading for some ASE models (Quake3). - Bug with texture loading for some LWO models (Quake3). - Crash on opening "Object Properties" with certain conditions. - Crash on removing textures from game configurations. - Crash on editing a FGD file shared between multiple game configurations. - WAD-info export to a MAP file is always performed with Linux-style separators. - Default (missing) palette is now black-and-white gradient, instead of pure white. - Some localization problems.