JACKHAMMER 1.1.1058 BETA CHANGELOG ---------------------------------- NEW FEATURES - Hexen II support (compilers, FGD, palette). - Test support of VMF format (import and export). - Ability to create, move and delete user cameras (VHE-style camera tool). - Saving user-created cameras to JMF, RMF, and VMF. - Tabs in texture browser. - New context menu for Vertex Tool. - Ctrl+Alt+T - triangulation of non-planar faces (Vertex Manipulation). - Incremental Save - versioning system, like in 3DSMax. - Ability to "lock" axes in Scale Vertices (Alt+E) mode of vertex manipulation. - Ability to turn off trigger rendition in 3D (Show Triggers command). - Ability to hide undefined entities (Hide Unknown Entities; hides entities not defined in FGD). - Hide and Unhide buttons in Entity Report dialog. - Coordinates of selection center are displayed in status bar (like in VHE4). - Snap to Grid Individually command aligns point entities to grid not by bounding box, but by origin. - Naturalize function of patch texturing (Q3) now takes into account not only scale, but shift and rotation fold 90 (i.e. 0, 90, 180, or 270 degrees). - Set function of patch texturing (Q3) now performs in natural mode (i.e. taking into account segment lengths) and also accounts for shift and rotation fold 90; along with the previous improvement this greatly simplifies patch texturing. - Support of deformVertexes autosprite and autosprite2 (Quake3). - Support for Lightwave 6.x (*.lwo) model format in Quake 3, used by Q3Map2. - Tear-off mode for submenus of the main menu. - Byelorussian and Polish localizations. MINOR CHANGES - The editor now doesn't ask about map export directory before compilation (VHE-style behaviour; map is exported to the directory map source is located in). - Config option "ignore previous export paths" kept in JMF (IgnoreMapExportInfo in Map section). - Holding Alt when dragging a camera snaps it to the grid. - RMB navigation while holding Shift is identical to LMB+RMB navigation (VHE-style). - Hidden entities are displayed in italic in the Entity Report (when Include Hidden Objects is turned on). - View/Show... menu elements are moved to the "Show Elements" submenu. - MDI children windows can be activated by mouse hovering (for independent window configuration; AutoActivateWindows config option, on by default); allows relatively convenient emulation of 2- and 3-window layouts, like in Radiant. - Support of skyboxes in Quake ("sky" parameter in worldspawn). - Ability to select (and open) several maps at once in the file open dialog. - Ctrl+mouse wheel changes grid size. - Brushes are pasted with shifted textures when Texture Lock is off (VHE-style). - Decimal digits increased to 5 in the Transform dialog. - Wacom tablet support - "Enable Pen mode support for tablets". - "Merge Coplanar Faces" button allows to disable automatic coplanar face merging upon exiting Vertex Manipulation (may result in map errors!). - Entity report dialog settings are saved and restored (VHE-style). - Paste Special dialog settings are saved and restored. - Tooltips with numeric flag values for checkboxes (in Face Properties and Object Properties). - DefaultSmartEdit option (true by default), preserving its status during the session. - Decimal digits of texture scale textbox increased to 4 in the Replace Textures dialog. - Game configuration precaching sped up a little. - Texture loading sped up (for video cards supporting NPOT textures). BUG FIXES - Bug in internal connections correction algorithm, led to ruining connections upon copy and paste. - Bug in "Snap selection to grid when dragging" mode. - Bug in patch rendition, led to crashes on some mobile computers. - Bug in sky rendition in Quake3. - Bug in JMF save/restore code. - Bug in World/Face alignment determination with rotated texture axes. - Bug with rotating a rotated texture after applying a texture with zero rotation. - Bug with overlapping of modal dialogs, like "Object Properties", "Face Properties", etc. - Bug with resetting of "grayed" flag values of a group of entities with different flags. - Bug with clearing skybox information after editing arbitrary entities. - Bug with multiple model sequence file loading attempts when such file is missing (Half-Life). - Bug with duplicate file names in Recent Files. - Bug in RMF loading (can't read 8 bytes from file). - Bug with hanging up during object selection. - Bug with selection start point shifting at low fps. - Bug with selection size information clearing after Alt+Tab. - Bug with MD3 model shifting during rendition (Quake3). - Bug with rotation of models in side projection because of Stupid Quake Bug (Half-Life). - Bug with point entity export to RMF (now VHE should correctly load point entities that are missing from fgd). - Bug in scaled texture replacement - now they are correctly shifted. - Bug with missing undo option after Mark Textures with scale modification. - Bug with checking for file existence, if the file is defined, but checkbox is unchecked (Expert Mode). - Crash sometimes happened after opening Texture Tool without selection. - Crash after opening a project with some models unloaded. - Paste button now doesn't change worldspawn classname in the combobox. - Upon opening Object Properties (by Alt+Enter or double click) Free Look Mode is automatically turned off. - Fixed Texture Lock not working in UV-lock modified texture coordinates. - Fixed case sensitivity in basedir and moddir. - Fixed case sensitivity when loading skies. - Fixed some localization problems. - Rendition is optimized a bit.